The game, Quatrix, originated in a vision one night many years ago. Inventor and artist Frank Ciofalo awoke with the clarity and foresight to record the basic elements of play. His vision needed completion by reworking the board dimensions, movement of the pieces, mechanics, and a workup and hundreds of hours of refinements to what would become the Rules of Play. The inventor was convinced the game came to him for a distinct reason: to add learning, meaning and value to people’s lives. He was right. When friends played Quatrix with the inventor they witnessed its obvious revolutionary potential. Its classical attributes are undeniable, yet it heralds from the future. And it’s here for you now.
After years of research, survey and organization, we now have a start-up team to manufacture and digitally translate this futuristic vision of gammon play—call it “Backgammon 2.0”!
Our development team knows that families, students and individual gamers everywhere will enjoy plotting new play strategies as they try to master the universe of limitless combinations of random dice with logic and intuition.
Your involvement is greatly appreciated as we play into the future!
JUMP ON BOARD!
And thanks from the team at Evenly Odd Games!
Evenly Odd Origins
Evenly Odd formed last year as an intended collaboration between the inventor of Quatrix, Frank Ciofalo, and his lifetime friend G. Dexter. The project came alive with the addition of an outstanding game-coding engineer and fortuitous financial backing from an angel. Shortly thereafter, FC decided to focus more attention on continuing his stream of game inventions and now has a less active involvement in the company’s affairs. The title was adopted because both are artists (jestingly: odd!) and their lives and interests have followed even, parallel paths.
The term ‘evenly-odd’ hails from the teachings of Pythagoras, (b.590 BC), the brilliant Greek pioneer in mathematics, astronomy, and music. He was initiated into Egyptian, Babylonian and Chaldean Mysteries. His efforts were to serve and illuminate mankind and developed the fundamentals of math, which are still predominant today. All classic board games owe tribute to the geometric and mathematic principles espoused by Pythagoras and his theory of numbers. To Pythagoras, there were two orders of numbers: odd and even, with symbolic effect. Numbers can also be evenly-even, oddly-even or oddly-odd. (More info available in, “The Secret Teachings of All Ages,” by Manly P. Hall, 2003, Penguin.)
It is our firm belief that Quatrix’s future destiny is with the other classics securely ensconced in the board game Pantheon. Its purity and simplicity of mechanics and geometry, as well as its educational impact, are qualities we think Pythagoras and his followers would applaud. Subsequent games are to be introduced once Quatrix has attained an established presence in the gaming world.